Smite: Unbreakable Anhur skin

A few years ago, I was fortunate enough to contribute an Anhur skin to Smite by Hi-Rez studios.

Although he maintains the major proportions of the original Anhur, every bit of him had to be remodeled, sculpted, and textured from scratch, closely following the base version so he'd work with the existing rig and proportions.

The final posed character, post-release, in-game with some minor texture polish by the in-house team.

The final posed character, post-release, in-game with some minor texture polish by the in-house team.

The low-poly game mesh of the textured character and his weapon, presented inside Marmoset for a clean render.

The low-poly game mesh of the textured character and his weapon, presented inside Marmoset for a clean render.

A turntable of the textured low-poly character in Marmoset.

In-game captures of Unbreakable Anhur in a few poses.

In-game captures of Unbreakable Anhur in a few poses.

The sculpt of the character and his weapon, decimated, inside Marmoset for a clean render.

The sculpt of the character and his weapon, decimated, inside Marmoset for a clean render.

A turntable of the character sculpt in Marmoset.